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This is an attempt to list all of the spaceship miniature games both in and out of print. If you have items to add or mistakes to point out please email them to me at "thomas . granvold @ sun . com". Remove all spaces in the email address. This is unfortunatly needed to cut down on spam emails I receive.
If the name of the game is a link, then it will load its picture.
I only own a few of these games, many I have not even seen. What I do have is not for sale. Click here for suggesetions on how to find out of print/production games/miniatures.
This uses the Attack Vector: Tactical game engine in the setting of the Honnor Harrington series of books by David Weber. There are also a set of miniatures planned for this game. Game designed by Ken Burnside and Thomas Pope. Released in 2005.
When ICE went out of business in Oct. 2000, the rights to Silent Death was purchased by Mythic Entertainment who runs online games including one called Silent Death Online. Silent Death was modified for use with the Star Wars RPG, and can be found issues 3 and 5 of Star Wars Gamers magazine. As of 2005 most of these items are available at Metal-Express.net in both printed and electronic, pdf, versions.
with 48 miniatures same as those in Wings of Death
An unoffical set of campaign rules for use with Silent Death. These can be found at http://web.mit.edu/starflt/www/sdcamp.html.
This book uses ships, al Malik, from the Noble Armada line.
This is a free, pdf format, book available only to members of the Metal Express Forums.
Contains 2 black vinyl maps and 25 "black grox-blox" for 3 dimensional movement.
Rules are at http://www.teamfrog.com/FreeGames/starship.html
This game is available both in a printed and electronic, PDF, format. A diceless combat systems. Designed by Greg Porter.
Simple rules for miniatures spaceship combat. The rules can be found on the web for free at http://www.hometown.aol.com/themcganndoctor/myhomepage/games.html.
A campaign game that can be used standalone or along with Starmada. A demo can be found at http://www.chrispy.net/~mj12/sov_stars/. This game uses the setting of and is compatable with Twilight Imperium.
A 4 foot by 4 foot map "with a riot of stars in FOUR colors: red, blue, yellow and white; with a gorgeous nebula floating in the distance, all overlaid by a 1.5 inch hexgrid. Colors fluoresce under a black light!" Also see Near Space Objects, and Starscape.
A 4 foot by 6 foot map "air brushed with nebular dust clouds and sprinkled with stars in vibrant fluorescent colors!" There are maps with and without hexagons printed on top. Also see Near Space Objects, and Silent Death Starmat.
Rules are avaiable online at http://www.kraftedworks.com/games/sss.htm.
This is a game of abstract fleet combat. Counters are also provided for play without miniatures. This is a strategic level game. Movement and combat are fairly simple. There are also rules for a campaign game. There miniatures to go with the game. This game was formally produced by Pendraken.
This is a game of Space Marines fighting aliens inside a space ship. There were two editions of this game The miniatures that came with this game are of individual marines and aliens, no spaceships. There were some expansions to this game and of course many articles in the White Dwarf and Citidal Journal magazines.
A 36 inch by 40 inch map usable with spaceship miniature games. Includes a backgound taken from Hubble Space Telescopy images.
Compatible with Star Fleet Battle Manual and Alien Space. There were to be campaign rules also, but they were never finished.
A 3 dimensional game, comes with miniatures.
Available in U.K. and Europe from Brigade Models. Designed by Patrick Doyle. While a miniatures game counters are included so that miniatures are not required. This game had a former incarnation known as Starfighter which was never published. There are fleet rules currently, April 2001, in playtest.
A new game in development, no release date has been set as of June 2007. "Squadron Strike is a space combat game built around the idea that most space combat gamers don't want to be tied to just one setting. They want to see what happens when you mix the ships from different television programs, games, and movies and see what makes for a fun fight." The movement modes supported range from where none of Newton's laws of motion are obeyed to where obeying two of Newton's laws. The games uses some features from the earlier Ad Astra game Attack Vector: Tactical. For miniatures see Squadron Strike Miniatures
Set in the Starguard universe. Designed by John McEwan.
Published in SpaceGamer magazine #80 Oct/Nov 1987. Designed by Karl Heisterman.
The Gamilon and White Comet Empire Wars Rulebook
Warship Recognition Guide (EDF, Gamilon, White Comet Empire Spacecraft)
The Dark Nebula Empire Rulebook (2001)
Available on the web at http://www.geocities.com/Area51/Rampart/1966/. This game is a modified Full Thrust to fit the Star Cruiser setting.
Not yet repleased. A simplified version of Star Fleet Battles for one on one battles. First mentioned in 2001.
Designed by Steve Cole. This game was based on the WW I battleship game Jutland. In 2005-2006 is seems to be phasing out and replaced by Federation Commander.
Out of print.
In a box, a larger version of the orginal with a bigger rulebook
Rulebook with rules from basic set, Advanced Missions and the Cadet Training Manuals
Just all the rules without ships, scenarios or annexes that covers the whole Alpha Sector. It is unbound with 408 punched pages.
Reprinted as the Cadet Training Handbook. Based on the older Introduction to Star Fleet Battles.
Replaced by the Cadel Training Manual.
The 1999 and 2001 edtions have different covers but otherwise are identical.
Includes material from P1.
Fixes errors in 1st print run of Module C5, rulebook and SSD book.
Out of print but included in Module T: printed in 2000.
Limited run and never sold in stores
Never sold in stores
Planned release in March 2005.
Includes expanded Master Chip Chart and all annexes except Omega, E1 and E3.
Written by Agents of Gaming
Written by Agents of Gaming
Written by Agents of Gaming
Out of print but this material is in C4.
Includes Module D2.
46" by 38" map with 1 1/4" hexes which are big enough for miniatures along with planets, moons, asteriods and a comet. Also has rules for non-hex play.
A 30" by 70" map done by Chuck Strong in full color. The hexes are 1.25" and includes a lot of charts and other features.
Fast damage system, out of print "forever".
Federation, Klingon, Romulan (circa 1995)
Gorn, Kzinti, Hydran, Lyran, ISC, Andromedan (circa 1995)
These went out of print when Agents of Gaming went out of business in November 2002.
Playtest only 100 copies sold. This was to be a spin off of Star Fleet Battles in a whole new area of the galaxy (i.e. would not need a Star Trek liscense). It was put on hold in favour of Babylon 5 Wars.
More ships for races in Basic Set
There are rules to adapt Star Fleet Battles to the Battlestar Galactica Setting available online at http://www.bus.bton.ac.uk/staff/fesg/games/bsg/index.html.
Optional crossover rules were published for Alien Space. These rules are basicly Alien Space converted for the Star Trek setting. This game may have come with miniatures. Designed by Lou. Zocchi, M. Kurtick. Requires a "special green & black 20-digit die". There was an expansion set also printed for this game.
See also Sovereign Stars.
Printed or eBook versions available. Daniel Kast designer. Revised version of orginal rules. Note this is identical to Starmada X Brigades with exception of the backgound material and starship designs.
Printed or eBook versions available. Written to use the Brigade starship miniatures. Note this is identical to Starmada X Rulebook with exception of the backgound material and starship designs.
Printed or eBook versions available. This is an updated version of the earlier rules. Battles of 10 to 12 ships per side can be played within a couple of hours. Includes rules for weapon systems design.
Ebook or printed versions available and the printed versions can have either black and white or color interiors. New ship designs with new options. Rules for 3 dimensions, the "Simplest Campaign System" and scenerio generator.
Fleet recognition guild which contain ship designs
Includes the rulebook and the first three expansions plus 2 counter sheets, map, plus new rules.. Printed or eBook versions are available. Orginally came with a CD ROM of supplemental files, now available online at the Majestic 12 web site.
See also Encounter I. Designed by P. Brough and M. Booth as 'Starfleet Studies'. There were miniatures that where produced for this game.
Not yet repleased. A simplified version of Star Fleet Battles for larger battles.
A set of simple rules for starfighter combat set in the Star Wars setting. There is also a set of campaign rules called Squad Leader. Both are available at the SSSW Yahoo group.
Out of print. A strategic companion to Starguard and Orilla which includes miniature spaceship combat in 3 dimensions. This game's rules can be downloaded from http://www.tin-soldier.com/paper/corridor.htm
A collectable miniatures game of starship combat. Features ships from fighters to capital ships. The starter game includes 12 miniatures, rules and game map. Web Sites:
A game set in the Star Wars universe where the miniatures are punched out of cardboard and put together. This is a collectable game, i.e. the packs have random ships and cards in them. The rules are available from the WizKids web site for free. The miniatures for this game are shown here. The sets for this game are.
Has lists of cards, rules in English and Nederlandse (Dutch) and more.
This rules for space fighter combat in the Star Wars setting, using the Silent Death rules. These rules were published in the Star Wars Gamer magazine and were at one time available for free online at the Wizards of the Coast website.
(1978) - now out of print.
Written by Charles Oines and Matt Kestinski.
A 3 diminsional game. There are also miniatures for this game. Designed by Brad Carlson.
Designed by Lou Zocchi. This game was removed from print due to objections by Paramount Pictures. It was modified and rereleased as Alien Space.
A game of "steam fighting vehicles and flying machines in the 1890's." These are a variant of the rules, The Sword and the Flame. The author, Rob Beaqttie can be contacted about these rules at RBeattie@NHMichigan.com. His web site for this game is at http://www-personal.umich.edu/~beattie/steam.html.
Written by Ian Shaw. Rules available from http://freespace.virgin.net/pete.jones/Rules/Science_Fiction/sfrules.htm. Campaign Rules available at http://www.phreeow.net/Expansion/.
Designed by Bruce Loren Miller. It is a tactical spaceship combat game. The number of components a ship could have is determined by the volume of the miniature. Volume information for the following miniature lines, Gamescience, Mini Figs, McEwan Miniatures (Reverisco), Valiant, Superior, and Eisenwerk are included in the rules. Note that is is not the same game as Stellar Wars by Tim Swenson.
Squadron sized games play in 2 to 3 hours, fleet sized ones (up to 12 ships on a side) in 3 to 4 hours. Has rules for using hidden counters and making spotting attempts. A scenerio generator is included. There are 5 alien races and 3 human factions. Out Of Print.
An earlier edition of this game was named Starseige: Combat in the Void. (circa 1996) See http://www.kentaurus.com/strvect.htm.