This is an attempt to list all of the spaceship board games both in and out of print. If you have items to add or mistakes to point out please email them to me at "thomas . granvold @ sun . com". Remove all spaces in the email address. This is unfortunatly needed to cut down on spam emails I receive.
If the name of the game is a link, then it will load its picture.
I only own a few of these games, many I have not even seen. What I do have is not for sale. Click here for suggesetions on how to find out of print/production games/miniatures.
Out of print. This is an abstract game. Designed by Tom Dalgliesh.
- Universe (1977) by Tony WatsonOut of print. "Conflict between starships" "SF game for moderator & any number of players"
- Vanished Planet (2003) by Vanished Planet Games"A cooperative strategy game for one to six players." While attempting to stay in the lead the players must cooperate to stop the spread of evil creature. It is possible for everyone to loose in this game. There is a free expansion available on the companies web site.
- Vector V5 (2006) by Nigel Hodge"Vector V5 is a game of combat between small, fast starships in the distant future. The emphasis in creating these rules has been to provide players with a fast exciting game after a game or two, players will probably not have to refer to the rules at all." "The most innovative aspect of VV5 is the movement system, which is based on the real physics of movement in space. All too often, science fiction films (& games) assume that starships will behave in the same way as terrestrial ships or aircraft. The truth is quite different as you will see. Once you have played one or two games, the movement rules will become second nature; they're actually much simpler than those used by most other games." These rules are available for free download at Vector V5.
- Vector 3 (1979) by SPIOut of print. Space Capsule #4. "Tactical Space Combat in Three Dimensions" Designed by Greg Costikyan & Tom Gould. The 3D movement system in this game was orginally used in Battlefleet Mars.
- Vector Movement System (1997) by Christopher Weuve and Arius KaufmannThese are not a game in itself, but rules for vector movement to be used with other games. The rules can be found at http://www.kentaurus.com/vms.htm
- Voyage of the BMS Pandora (1981) by SPIOut of print. A solitare game of space exploration. There is no combat. Publilshed in Ares magazine #6. Designed by John Butterfield. In Ares #8, May 1981 there was an article, Pandora's Link that links this game to The Wreck of the B.S.M. Pandora.
- Victory By Any Means: Tactical by Victory By Any Means Games and by Majestic Twelve GamesThis is a series of games and supplements for a generic role playing sci-fi campaign.
- VBAM 101 Victory by Any Means Campaign Guide (2004) - rulebook
- VBAM 105 The Campaign Moderator's Companion - supplement (2005)
- VBAM 106 The Menagerie - supplement (2007)
- VBAM 108 VBAM: Jovian Chronicles - supplement (2007)
- MJG-0113 VBAM: Starmada Edition (2007)
- VBAM 201 The Wars of the Boltians and Kuissians - supplement (2007)
- VBAM 202 Beyond These worlds - supplement, in development
- VBAM 250 Stars Divided: Terran Civil War - supplement, uses Starmada rules (2007)
- VBAM 301 Empire Rising - supplement (2005)
- VBAM 302 The War of Seven Stars - supplement, not yet in development
- VBAM 303 The Death of Dreams, the Death of Hopy: Annals of the Great War
- supplement, not yet in development
- VBAM 304 Silhouettes in the Shadows- supplement, not yet in development
- VBAM 305 The Long March into Night- supplement, not yet in development
- VBAM 306 Movements of Fire: Reflections before Twilight's Dawm
- supplement, not yet in development
- VBAM 307 Dubious Pursuits: The Sshel'ath/Novon Wars - supplement,
not yet in development
- VBAM 308 The Escalation Wars- supplement, not yet in development
- VBAM 501 Tactical ("A Long Twilight Struggle") - tactical combat rules,
- VII Legio (1980's) by International TeamThere was one expansion named Tablin. These were produced in a Italian/German language edtion and possibly in an English/French edition. One person is the Space Computer who runs the game for the other players who are each exploring different sectors of universe with the goal of gaining miltary rank. Ranks are gained by completing missions such as exploration, making diplomatic or commercial contacts or capturing aliens. Each rank gets the player a new spaceship, of which there are four types in the game.
- V.I.P.E.R. (circa 1983) by Wotan GamesA game of spaceship design, racing and combat. Designed by James Walker.
- Warp Shift by Mark HidesNot yet released. In playtest (Jan. 2000), for information email to Mark Hides at email@example.com.
- Warp War (1977) by MetagamingOut of print. MicroGame #4, product number 3104. Designed by Howard Thompson. A variant was published in Interplay magazine #5. There was a rumor that there was also to be a game named Warplords. A copy of 2nd ed. rules (reviesed by WarpWar Design Group 1994) can be found at http://www.contrib.andrew.cmu.edu/~gc00/reviews/warpwar.html, or at http://kuoi.asui.uidaho.edu/~kamikaze/archives/warpwar.zip Additional material can be found at http://members.xoom.com/shauntravers/warpwar.htm. This is an article about combining this game with Imperium in Space Gamer magazine issue 19, 1978.
- War of the Sky Galleons (1976) by Richard JordisonOut of print. Designed by Richard Jordison. Similar to the Sky Galleons of Mars. Part of the trilogy of games, Warriors of the Green Planet.
- War of the Star Slavers (1977) by Dave Casciano Co.Out of print. A space trading/merchant game. Designed by Dave Casciano.
- War of the Worlds II (1974) by Rand Game AssociatesOut of print. Designed by P. Orbanes and the Rand staff. A cross between chess and 4000AD.
- Warriors of the Dark Star (1975) by Taurus Science Fiction and Fantasy FeaturesProbably out of print. There was a sister game Battle for Andromeda. A tactical ship to ship combat games. The ships needed to be cut out and glued to cardboard, while the rulebook was 24 pages of 8 pt. type. The game required a huge amount of record keeping.
- Web and Starship (1984) by West End GamesOut of print. A strategic level game with some spaceship combat. The game is played on a 3D map. Designed by Greg Costikyan. This was to be part of a serier of games called Earth's Future. Only one other was published, Trailblazer.
- Web and Starship
- Terra Uber Alles"Small but vigorous Earth against a nasty but decadent alien empire."
- The Treaty of Io"A diplomatic game in which a pitifully weak Earth tries to survive by playing several alien races off against each other."
- World Killer (1980) by SPIOut of print. Designed by R. Simonsen. Published in Ares #1 and as a boxed game. "The Game Planetary Assault".
- Wormholes (circa 2002) by Marty and Ron Hale-EvansThis is an abstract game that uses a set of playing pieces called Piecepack. Several games have been designed to use these pieces of which Wormholes is one. The goal of the game is is to be the first to get your spaceship into the opponents home base. The rules are available for free online at rule sets.
- Wreck of the BSM Pandora (1980) by SPIOut of print. Designed by J. Dunnigan. A game that takes place inside the ship. In Ares #8, May 1981 there was an article, Pandora's Link, that links this game to The Voyage of the B.S.M. Pandora.
- Worlds Beyond (1989) by Other World Games
- The Ythri (1975) by MetagamingOut of print. Two to four players. A "whole-planet-plus-space game." It is based on Paul Anderson novel, People of the Wind.
- Zylatron, The Battle for the Galaxy by Games People PlayA conquer the galaxy type game. This game apparently has an economic aspest. Two to four players.