This is an attempt to list all of the spaceship board games both in and out of print. If you have items to add or mistakes to point out please email them to me at "thomas . granvold @ sun . com". Remove all spaces in the email address. This is unfortunatly needed to cut down on spam emails I receive.
If the name of the game is a link, then it will load its picture.
I only own a few of these games, many I have not even seen. What I do have is not for sale. Click here for suggesetions on how to find out of print/production games/miniatures.
This is an online magazine, at http://www.aethertraveller.com/ which as articles relating to spaceship combat. These include:
Vector movement for the Sky Galleons of Mars setting.
Design ships using the Fire, Fusion and Steel format.
Converts Brilliant Lances to the Classic Traveller rules.
Planned but never published. It was to be a space empire building type of game.
Out of print. "Alien Armada pits human defenders of the far future in a desperate struggle against an invading fleet of aliens and their clone soldiers. Using an easy-to-learn but subtle game system, Alien Armada presents an infinite variety of strategic and tactical options to all of its one to four players." This is a strategic level game where each counter represents a a fleet of hundreds of spaceships. The combat system is abstract and is resolved by a single roll of a die.
A space empire building game. Designed by D. Lombardy & F. Chatham. Two to six players.
Empires fight to conquer the galaxy. Combat is very abstract. The rules can be found at http://www.angelfire.com/games2/warpspawn/. Designed by Floyd Krassner.
Out of print. The images on the counters for this game are from the Stardate: 3000 miniatures. Game designed by J. Stephen Peek. The hexes on the map board were designed large enough to use the Stardata: 3000 miniatures on stands sold by Zocchi Distributers.
"You are an astronaut of the future competing to discover the most valuable planets and biggest star systems in this exciting and delightfully humorous game of intergalactic space exploration. Strategic tile-placement and clever use of cards enable you to build your own constantly expanding universe where you create and probe new galaxies, position and maneuver space ships, build space stations, meet other space explorers, and discover distant planets with strange environments and mysterious alien life forms. At any time space pirates, black holes, supernovas, space monsters, and other special action events can help or hinder your efforts to become Lord of the Universe." For 1 to 4 players, 60 to 90 minutes, for ages 12 and up. Planned to be released in October 2007. Information about the game and the basic rules can be found on the publisher's web site. Steve LeShay is the designer and Kyle Price did the artwork.
Out of print. Designed by G. Donner. Combat between space amoebas and spaceships.
A free game downloadable from the companies web site. "Anaxis is a tactical space wargame, using ship counters and hex paper. It's moderate in complexity and detail (especially when compared to some other games in the genre). For instance, while each ship is kept track of separately, its weapons are grouped into "primary" and "secondary" banks. It has some unique die mechanics that speed things along, and there's little to write down, so a large battle can be played out in a few hours." "The rules come with six different races, each with four main-line ships and one special ship that can bend the rules in some way. It also has several small scenarios to get you up and playing quickly."
A free game downloadable from the companies web site. "Anteel is a rules-light but tactically serious space wargame, which is totally diceless."
"Arclight is a fast playing spaceship combat game. This new release from Second Rat Games captures all the fury and chaos that dogfighting in space promises. With a one roll resolution system, an evolving setting, and the ability to add your own empire to the official universe,..." Designed by Donald Dennis and Erik Dewey. A copy of basic rules can be downloaded from http://www.secondrat.com/arclight/arclight1sheet.pdf.
A space empire building game with abstract space combat rules. Written in German by Harald Topf based on earlier computer and play by mail games. In 1998/1999 additional card games were written. See rules in English at http://www.gamecabinet.com/rules/Ashes.html
A game for 4 players, or for solo play, of galactic conquest set in Issac Asimov's Foundation series of books. Written by C. Gerard Luft. Rules are available online at http://www.angelfire.com/games2/warpspawn/FEWG.html.
" You select and lead a team into the heart of an asteroid to deactivate a mad computer brain trying to destroy the earth. Fending off hazards and roaming robots you search for the control room so you can shut things down"
Out of print. Designed by M. Matheny.
Task Force Game #2. Designed by Steve Cole. Combat between American and Russian asteroids. Out of print.
"Astra Imperia is a 4X simulation. It allows you to simulate the clash of a pirate attacking a merchant convoy, to the attacks of fleets in the depths of space."... "An average game (2-3 ships per side) lasts around 2 to 3 hours, depending on the tactical ability of the players. A typical battle would involve closing to sensor ranges to be able to determine who your foe is and gaining targeting locks on him. Then a "dance" as both parties attempt to maneuver the other into their ranges and arcs, while staying out of their opponent's. And finally the clash as weapons and ships bludgeon each other with weapons and missiles." Designed by Eric Luken. Future products may include miniatures and related RPG.
Spaceship rules that are part of the role playing game Stellar Sanctums. The rules can be found online at http://www.geocities.com/thedugan/projects/index.htm.
No longer available
"Statfighters Stalk Planet Killer", stock # 4009. Designed by D. Ritchie.
Out of print. This was a TSR Comics Module. "Ship to ship combat from the XXVc Game."
The crew of a spaceship fight green alien invaders. Desgined by Tom Wham. Orginally published in Dragon Magazine circa 1980. Steve Jackson Games picked up the rights to this game when TSR let it go out of print.
Out of print. A game of combat onboard a starship. This game is set in the Traveller universe. This games has also been included in a book, along with other games, that includes the rules, map, board and counter images (reduced in size). See The Classic Games.