This is an attempt to list all of the spaceship board games both in and out of print. If you have items to add or mistakes to point out please email them to me at "thomas . granvold @ sun . com". Remove all spaces in the email address. This is unfortunatly needed to cut down on spam emails I receive.
If the name of the game is a link, then it will load its picture.
I only own a few of these games, many I have not even seen. What I do have is not for sale. Click here for suggesetions on how to find out of print/production games/miniatures.
"Game of Space Combat in Macross" "Strategic space combat game based off the science fiction anime tv show. One player tries protectiong Macross (aka SDF-1 in the US Robotech) from the other player, who plays the alien Zentraedi." This game is in Japanese. Links:
A game of space dog fighting based on the TV show Macross (in the US Robotech). Valkyrie ships vs the aliens. Links:
An abstract skirmish level aerial combat game built on the Warp Skirmish Engine for 2 players. It uses a chessboard, chits or minis and cards. The rules, along with the Warp Skirmish Engine rules) are in Countermoves Vol. 2, Issue 1.
Out of print. Designed by Marc Miller. An adaptation of the combat system of Traveller This games has also been included in a book, along with other games, that includes the rules, map, board and counter images (reduced in size). See The Classic Games.
Mayday updated for Traveller T4. Written by Sean Bayan Schoonmaker. It is available as an Acrobat file at http://www.bits.org.uk/ on the Arhcive page.
Out of print. Designed by R. Hamblen. Has simple abstract spaceship combat as an option.
A game of mech to mech spacecombat set in the the anime world of Dragonar. This is a companion game to D-Weapon: The Game of Space Combat in Dragonar. This game is in Japanese. Links:
A grand strategic game with combat simuated at the tactical level, using two scales of maps. Rules are in Italian, English, French and German.
Includes ship to ship battles and an attack on a space fortress. Units include both spaceships and Mobile Suits. In Japanese.
"3rd of many wargames based off Mobile Suit Gundam from the early 1980s. This one has 12 different space-based scenarios to fight. Includes many counters and 4 single sided mounted maps." This game is in Japanese, English translation is available at BoardGameGeek. There is an expansion for this game called Mobile Suit Gundam: White Base (1983).
"Based off the Mobile Suit Z Gundam (Zeta Gundam) anime. This one has 4 different space-based scenarios to fight covering episodes 2 through 11 of the anime, overlapping the episodes that the 'Mobile Suit Z Gundam: Titans' game covers. Includes many counters and 3 single sided mounted maps. Not as complex as some of the others in the series, the rulebook is just a few pages long." This game is in Japanese." Links:
"The Game of Space Fortress Combat in Z Gundam" "1st wargame based off the Mobile Suit Gundam Z (Zeta Gundam) anime. This one has 4 different space-based scenarios to fight based off the first 11 episodes of the anime. Includes many counters and 6 single sided maps." There is also an expansion, Mobile Suit Z Gundam: Gate of Zedan. This game is in Japanese. Links:
"A boardgame of Napoleon's famous campaign in the Tennesse Valley, Conquest of the Solar System, and an Armoured Regiment named Bob." Free rules at http://users.aol.com/nrk1/napachat.htm
Out of print. Designed by Harry Mishler. Played in three dimensions. There was a second edition in 1981.
An Italian game of spaceship combat. Designed by Alexander Gatti and Paul Parrucci.
"Space and land war in a solar system where the planets move in their orbits, changing the game map every turn. 2 players." This game is available at http://www.naisp.net/users/mfischer/m_stuff7.htm.
Out of print. Designed by T. Lehman. A trade developement game.
Out of print. Designed by Irad Hardy. A space empire building game. Starforce Trilogy game #3. The map covers the spiral arm that earth is in, each turn is a generation. Combat is often by progaganda and economics, though there are planetbusters and being able make stars go nova.
Out of print. Combat in orbit around a planet. Designed by C. Curtis and C. Federick.
Out of print. Designed by W. Wang. There were two version one in a box and an earlier one in the magazine "The Space Gamer", #67.
Simulates combat between relativistic Bussard ramjet starships. Near light speed combat is handled by pre-plotting moves and then re-plotting when new information is available. This extra complication provides a more accurate simulation. Designed by Alan G. Sherwood. Two to four players.
Advanced spaceship combat rules for the role playing game Frontier Horizons. The rules are available online at http://home.hot.rr.com/frontierhorizons/.
A German game with rules written in German. This tactical space compbat game was a companion to the RPG game of the same name. There were several supplement to the game. This game was designed by Reiner Müller. There are six classes of ships in the game, and a form of vector movement is used. Combat is fairly simple. The game has 10 scenarios.
Included is a box dealing with massed fleet combat between Maahks & Arkons.
This is to be a new version of the 1969 classic Lensman game by Phil Pritchard. This game is based on the Lensman novels by Doc Smith. It will have strategic and tactical maps with both retro and modern versions of the maps, counters, and rules. This was to have been released in Nov. 2004, but has been delayed. So far sample artwork of the board and counters has been posted with both new and retro versions. There is planned to be three versions at differnet levels of detail and complexity. "The first is a fun and quick game you can play in a few hours. The second includes exploration, industrialization, production, and combat. The last is the most complex, featuring tactical combat in deep space or in star systems generated for each game." The developers had a booth at the 2007 Origins. No timetable for publication is set
A game for 2 to 4 players of inter-planetary warfare. First published in the Dragon magazine #64. Designed by Tom Wham and Jim Ward. Published as stand alone game by Troll Lord Games.
A game of destorying planets. The rules are available for free at http://www.angelfire.com/games2/warpspawn/.
Tactical hex. based spaceship combat. The rules are available at http://www.angelfire.com/games2/warpspawn/. Designed by Floyd Krassner.
"A paper and pencil game of galactic warfare." The rules are available for free at http://members.nbci.com/gamesbook/mygames/quad-z.htm.
Not yet published. Designed by Thomas Lehmann. For 2 to 4 players and takes about 45 minutes to play. "The players all compete to explore the galaxy by exploring new worlds and developing new technologies." Web Sites:
A game about the race into space of the 1950's and 1960's. It has three scenarios for two players and can also be played solitaire. The players conduct research to develop their rockets and loads, which they then launch. They earn prestige by successful public launches. Designed by Rob Markham. Links:
A self published game of tactical space combat.
Out of print. This was a series of games set in the same setting, were some of the games could be played together. Orginally these games were intended to be in the Star Wars setting, but FASA lost the rights to do so after playtesting. Only those games that involve spaceships are listed. There are miniatures available for Interceptor and Centurion.
Includes space combat within a solar system.
For a while Night Shift has the license from FASA to produce these games, but lost it when they did not produce enough to satisfy FASA.
Rescue an ambassador and his daughter from an alien spaceship.
A strategic conquest game. Designed by S. Cole.
A 1 to 6 player games of galactic empire building, which includes giant spaceships, other dimensions, and all-powerful computers. There are four scenarios with typical play time of 90 minutes. Multiman Publishing has plans to publish this game sometime in the future. Also named Ginga Teikoku no Koubou.
Primarily an economic game, but can have spaceship combat. This game does have rules for how it takes less force to accelerate a ship as its fuel is used up. Designed by Phil Eklund. Links:
A tongue-in-cheek game where players start with surplus spacecraft and set out to bring back asteriods with the most valuable metals. For 2 to 5 players ages 10 and up. This game is supplied as a pdf file and will be needed to printed out in order to play. Sample rules and bonus Alien Technology is available on the publishers web site.
Set in the world of the anime show Vifam. Links: